Log Level:

Flags:

# piątek, 20 sierpnia 2021 10:18
HUMANKIND V1.01.0058-S10, RELEASE (64-bit Standalone, build: 164540)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

10:18:57:309 None
Waiting for scene (#0, name: 'Mercury (Main)') to be loaded...

    Amplitude.Framework.Application+d__117:MoveNext()

10:18:57:398 None
Scene (#0, name: 'Mercury (Main)') has been loaded.

    Amplitude.Framework.Application+d__117:MoveNext()

10:18:57:400 None
Amplitude.Framework version 2.5.16+496d0d3f13.

    Amplitude.Framework.Application:OnApplicationStarting()

10:18:57:400 None
Starting the application, version is V1.01.0058-S10, RELEASE (64-bit Standalone, build: 164540)...

    Amplitude.Framework.Application:OnApplicationStarting()

10:18:57:400 None
Multiplayer cross-compatibility version is 34756d97f5febd78125233b777845947.

    Amplitude.Mercury.Application:OnApplicationStarting()

10:18:57:420 None
Parsing the command line arguments...

    Amplitude.Mercury.Application+d__11:MoveNext()

10:18:57:434 None
Loading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Humankind/Registry.xml'...

    Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:18:57:735 None
Registry file 'C:\Users\Asus\Documents\Humankind\Registry.xml' does not exist.

    Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:18:57:854 None
Loading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

    Amplitude.Framework.Application+d__98:MoveNext()

10:18:58:088 None
AssetDatabase.Load GraphicsLowLevel

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:18:58:742 None
AssetProvider 'instancingandfx.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:18:59:984 None
AssetProvider 'mercury.data.shared.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:19:01:323 None
Loading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

    Amplitude.Framework.Application+d__98:MoveNext()

10:19:01:724 None
Loading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

    Amplitude.Framework.Application+d__98:MoveNext()

10:19:02:999 None
Steamworks successfully initialized.

    Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__21:MoveNext()

10:19:02:999 None
Using digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

    Amplitude.Framework.Application+d__105:MoveNext()

10:19:03:153 None
Using digital distribution credentials: 'Tomusz', 0x011000010c65c09f, Steam.

    Amplitude.Framework.Application+d__105:MoveNext()

10:19:03:153 None
Using digital distribution current game language: 'polish'.

    Amplitude.Framework.Application+d__105:MoveNext()

10:19:03:155 None
Operation was queued without a running storage thread. Executing the operation immediately.

    Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)

10:19:03:170 None
Operation was queued without a running storage thread. Executing the operation immediately.

    Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)

10:19:05:161 None
Simulation: Entity contract count: 37 / 63.

    Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

10:19:05:199 None
Initializing the Wwise sound engine...

    Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

10:19:05:212 None
Sound engine initialized.

    Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

10:19:05:268 None
Loading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:19:11:256 None
Loading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:19:11:256 None
Loading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:19:11:278 None
AssetDatabase.Load Audio

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:19:12:462 None
AssetProvider 'mercury.data.audio.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:19:13:683 None
AssetProvider 'lipsyncdata.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:19:13:702 None
Loading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:19:16:203 None
Loading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:19:16:203 None
Loading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:19:16:203 None
Loading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:19:16:221 None
Loading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:19:16:235 None
Loading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:19:16:235 None
Loading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:19:16:761 None
Changing display settings to 1920x1080 (0)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

10:19:16:761 None
... switching to 1920x1080 (0) (fullscreen: True)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

10:19:17:064 None
AssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:19:17:070 None
Storage thread started.

    Amplitude.Framework.Storage.StorageThread:StartThread()

10:19:17:074 None
Steamworks successfully initialized.

    Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__11:MoveNext()

10:19:17:117 None
Scanning assemblies for subclasses of Message...

    Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

10:19:17:152 None
AssetDatabase.Load GraphicsFont

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:19:17:290 None
Scanned 124 assemblies in 172 milliseconds.

    Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

10:19:17:458 None
AssetProvider 'mercury.data.ui.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:19:17:485 None
AssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:19:18:450 None
AssetDatabase.Load UILowLevel

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:19:20:590 None
AssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:19:23:938 UI Steam
[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1240 collisionFreeHashSetSize

    Amplitude.UI.UIMaterialCollection:Load()
    Amplitude.UI.UIMaterialCollection:Load()
    Amplitude.UI.UIMaterialCollection:LoadIfNecessary()
    Amplitude.UI.Renderers.UIRenderingManager:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIView:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIBehaviour:OnEnable()

10:19:23:944 None
AssetDatabase.Load UIData

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:19:24:573 None
AssetProvider 'ui_textures.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:19:30:601 None
Creating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

    Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:19:30:602 None
Creating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

    Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:19:47:529 None
Changing display settings to 1920x1080 (0)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

10:19:47:529 None
... switching to 1920x1080 (0) (fullscreen: True)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

10:19:47:531 None
Mounting complete

    Amplitude.Mercury.Input.InputManager+d__0:MoveNext()

10:19:48:580 None
AssetProvider 'en-us-localization.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:19:48:757 None
The database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

    Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:19:48:758 None
Discarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

10:19:48:765 None
Discarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

10:19:48:767 None
Discarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

10:19:48:767 None
Discarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

10:19:52:299 None
Movie start after 35,5428617

    Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()

10:19:52:299 None
Movie end after 35,5440489

    Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()

10:19:52:301 None
AssetDatabase.Load Avatar

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:19:53:153 None
AssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:19:53:610 None
AssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:19:53:914 None
AssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:19:54:068 None
AssetProvider 'outgameviews.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:19:54:256 None
RequestEncryptedAppTicket is completed with result : k_EResultOK

    Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__14_0(System.Reflection.MonoParameterInfo)

10:19:54:259 UI Steam
[UI] Resolution initialized to 1920x1080

    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

10:19:54:448 None
Start play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

    Amplitude.Mercury.Application+d__17:MoveNext()

10:19:54:487 None
Playing with 2 downloadable content(s): Pre-purchase, Deluxe.

    Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__16:MoveNext()

10:19:54:488 None
Playing with 2 activated downloadable content(s): Pre-purchase, Deluxe.

    Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__16:MoveNext()

10:19:54:488 None
Loading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

10:19:54:490 None
The audio manager is ready.

    Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

10:19:54:506 UI Steam
[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

    Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
    Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
    Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITexture:GetAsset()
    Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

10:19:54:833 None
Cannot get statistic (name: 'StatHalfTerritoryCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

10:19:54:833 None
Cannot get statistic (name: 'StatColonizedPercent', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

10:19:55:910 None
Parsing the command line arguments...

    Amplitude.Mercury.Application+d__10:MoveNext()

10:19:55:911 None
[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public

    Amplitude.Mercury.Application:StartAnalytics()

10:19:55:912 None
[Analytics] Starting Analytics Public Session with user_id 76561198168260767 ; gamecode 1124300 ; platformID 1 ; application_version V1.01.0058-S10, RELEASE (64-bit Standalone, build: 164540); sessionId 46330cb78c4147b48c41dfa5ffcda25a

    Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

10:19:56:162 None
Runtime configuration is null or empty; using the default module 'project mercury' as new configuration.

    Amplitude.Framework.Runtime.RuntimeManager+d__33:MoveNext()

10:19:56:167 None
Loading runtime module 'project mercury', 'Project Mercury'...

    Amplitude.Framework.Runtime.Runtime+d__39:MoveNext()

10:19:58:693 None
AssetProvider 'mercurydatabases.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:20:02:507 None
End play movie Movies/AMPLITUDE Studios.webm

    Amplitude.Mercury.Application+d__17:MoveNext()

10:20:29:970 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:20:29:971 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_LastHumanStanding' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:20:29:971 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_SpaceRace' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:20:29:971 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_Standard' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:20:29:971 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_TimeLimit' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:20:29:971 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:20:30:024 None
The database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:20:30:024 None
The database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:20:31:310 None
The database of type 'Amplitude.Mercury.Data.VideoSubtitleElement' has overriden an element because its key name 'Tutorials_10_Battle2_pl-PL' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.VideoSubtitleElement, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

10:20:32:087 None
Spent 35,9192486 second(s) loading 1 module plugin(s).

    Amplitude.Framework.Runtime.Runtime+d__41:MoveNext()

10:20:32:310 None
Application started.

    Amplitude.Mercury.Application:OnApplicationStarted()

10:20:32:356 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

10:20:32:356 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

10:20:32:356 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

10:20:32:514 None
[UI] Could not find UIMapper 'DiplomaticAbility'

    Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

10:20:32:514 None
[UI] Could not find UIMapper 'RenameUnit'

    Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

10:20:32:620 None
[UI] Could not find UIMapper 'DiplomaticAbility'

    Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

10:20:32:620 None
[UI] Could not find UIMapper 'RenameUnit'

    Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)

10:20:32:773 UI Steam
[UI] Start loading out-game windows.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:20:56:398 None
%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:20:56:398 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:20:56:463 None
%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:20:56:471 UI Steam
[UI] Finished loading out-game windows windows in 23,2 seconds.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:20:56:489 None
AssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:20:56:563 None
AssetProvider 'automation.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:20:56:799 None
AssetProvider 'fxartist.heavy.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:01:822 None
AssetProvider 'fxartist.light.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:08:864 None
AssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:13:171 None
AssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:19:388 None
AssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:19:418 None
AssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:20:910 None
AssetProvider 'mercury.data.units.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:20:925 None
AssetProvider 'scenario.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:20:944 None
AssetProvider 'terrain.exploration.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:20:965 None
AssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:21:016 None
AssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:21:038 None
AssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:29:455 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

10:21:30:044 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

10:21:43:660 None
Release ComputeBuffer

    Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)

10:21:44:091 UI Steam
[UI] Start loading in-game windows.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:44:125 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

10:21:44:130 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:44:130 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

10:21:44:243 None
Opening the session, hosting an offline game...

    Amplitude.Framework.Session.Session+d__53:MoveNext()

10:21:44:410 None
Session has been opened.

    Amplitude.Framework.Session.Session+d__53:MoveNext()

10:21:44:414 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

10:21:44:417 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

10:21:45:164 None
%DiplomaticCrisisPanelSurrenderPanelSelectedTermsTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:21:45:501 None
%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:21:45:533 None
%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:21:45:576 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:21:45:647 None
%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:21:45:738 None
%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:21:45:739 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:21:45:770 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:21:45:832 None
%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:21:45:832 None
%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:21:45:844 None
%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:21:45:844 None
%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:21:46:256 None
%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:21:47:481 None
%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:21:47:509 None
%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:21:47:752 UI Steam
[UI] Finished loading in-game windows windows in 2,8 seconds.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:47:759 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

10:21:47:812 None
Initializing order policies...

    Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()

10:21:48:899 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

10:21:48:899 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

10:21:48:899 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

10:21:48:899 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

10:21:48:899 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

10:21:48:899 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

10:21:48:899 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

10:21:48:916 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:916 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:918 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:918 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:920 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:920 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:920 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:920 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:920 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:920 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:920 None
Descriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:920 None
Descriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:920 None
Descriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:921 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:922 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:923 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:923 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:923 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:923 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:923 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:923 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:924 None
Descriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:929 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:929 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:929 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:929 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:929 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:929 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:929 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:930 None
Descriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:932 None
Descriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:932 None
Descriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:932 None
Descriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:932 None
Descriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:932 None
Descriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:932 None
Descriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:934 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:941 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:941 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:942 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:942 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:942 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:942 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:48:943 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:21:49:517 None
[Sandbox] The sandbox thread has been started.

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

10:21:49:563 None
Background worker has returned.

    Amplitude.Mercury.Game.Game+d__4:MoveNext()

10:21:49:563 None
Game of type 'Amplitude.Mercury.Game.Game' has been started.

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

10:21:49:604 None
Start AI players...

    Amplitude.Mercury.AI.AIController:StartAI()

10:21:49:606 None
No AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

10:21:50:165 None
AI players started. Check for a save to load...

    Amplitude.Mercury.AI.AIController:StartAIAsync()

10:21:50:166 None
Loading AI save: quick-save.AI.bin

    Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

10:21:50:268 None
AI players ready to run.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

10:21:56:779 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

10:21:57:264 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

10:21:58:285 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:22:34:144 None
PresentationLandmarks revolveDependencies True

    Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

10:22:34:144 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:22:34:191 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:22:34:192 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:22:34:192 None
Amplitude.Mercury.Presentation.PresentationCameraController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:22:34:192 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:22:34:192 None
Amplitude.Mercury.Presentation.PresentationCursorController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:22:34:192 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:22:34:192 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:22:34:192 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:22:34:192 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:22:34:192 None
Amplitude.Mercury.Presentation.PresentationBattleController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:22:34:192 None
Amplitude.Mercury.Presentation.PresentationAIController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:22:34:192 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:22:34:192 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:22:34:192 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:22:34:192 None
Amplitude.Mercury.Presentation.PresentationTutorialController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:22:34:192 None
Amplitude.Mercury.Presentation.PresentationNarratorController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:22:34:192 None
Amplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:22:34:192 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:18:516 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:19:335 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

10:23:22:740 None
Sculpting elements using mid res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:23:22:740 None
Sculpting elements using mid res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:23:22:740 None
Sculpting elements using mid res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:23:22:740 None
Sculpting elements using mid res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:23:22:740 None
Sculpting elements using mid res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:23:22:740 None
Sculpting elements using mid res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:23:22:740 None
Sculpting elements using mid res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

10:23:24:375 None
Rivers using mid res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

10:23:24:375 None
Rivers using mid res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

10:23:24:375 None
Rivers using mid res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

10:23:24:460 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:24:460 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

10:23:24:465 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:24:465 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:24:465 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:24:465 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

10:23:24:465 None
Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

    Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

10:23:24:466 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:24:466 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:24:466 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:24:478 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:24:481 None
Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

    Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

10:23:24:481 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:24:481 None
Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

    Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

10:23:24:481 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:24:481 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:24:481 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:24:482 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:24:482 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:24:482 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:24:489 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:24:489 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:24:509 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:23:24:509 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:23:24:526 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:23:24:526 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:24:526 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:24:527 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:24:527 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:24:527 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:24:527 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:24:527 None
Amplitude.Mercury.Presentation.PresentationBattleController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:24:527 None
Amplitude.Mercury.Presentation.PresentationAIController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:24:527 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:24:527 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:24:527 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:24:527 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:27:169 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:23:27:177 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:23:27:177 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:23:27:177 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:27:177 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:27:177 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:27:177 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:27:177 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:27:177 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:27:177 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:27:177 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:27:177 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:27:177 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:28:860 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:23:28:860 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:23:30:539 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:23:30:539 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:23:30:539 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:30:539 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:30:539 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:30:539 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:30:539 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:30:539 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:30:539 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:30:539 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:30:539 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:30:539 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:32:109 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:23:32:109 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:23:32:109 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:23:35:433 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:23:35:433 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:23:35:433 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:23:35:433 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:35:433 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:35:433 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:35:433 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:35:433 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:35:433 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:35:433 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:35:433 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:35:433 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:35:433 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:37:575 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:23:37:575 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:23:37:576 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:23:37:576 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:37:576 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:37:576 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:37:576 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:37:576 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:37:576 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:37:576 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:37:576 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:37:576 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:37:576 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:40:356 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:23:40:356 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:23:40:356 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:23:40:356 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:40:356 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:40:357 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:40:357 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:40:357 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:40:357 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:40:357 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:40:357 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:40:357 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:40:357 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:42:604 None
Unable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

    Amplitude.Mercury.Presentation.PresentationFimsController+d__33:MoveNext()

10:23:42:604 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:23:42:604 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

10:23:42:604 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:23:42:604 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:42:604 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:42:604 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:42:604 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:42:604 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:42:604 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:42:604 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:42:604 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:42:604 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:42:604 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:23:43:489 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:23:43:529 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

10:23:43:542 None
Release ComputeBuffer

    Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)

10:24:35:937 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:35:942 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:35:942 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:35:942 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:35:942 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:36:206 None
Extracting MeshContent VFX_Ring_003

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:24:36:207 None
Extracting MeshContent PlaneAxis_YX

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:24:36:208 None
Extracting MeshContent VFX_HexagonExtrude000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:24:37:383 None
Element of criteria NoPublicOrder in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

10:24:37:383 None
Element of criteria NoInfluence in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

10:24:37:383 None
Element of criteria NoFaith in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

10:24:37:514 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:38:607 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:38:607 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:38:607 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:38:607 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:38:701 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:38:795 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:38:914 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:39:043 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:39:159 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:39:166 None
Extracting MeshContent VFX_Hexagon_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:24:39:264 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:39:361 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:39:459 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:39:610 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:39:876 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:40:006 None
Extracting MeshContent VFX_Circle001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:24:40:105 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:40:214 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:40:314 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:40:447 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:40:544 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:40:647 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:40:647 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:40:647 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:40:647 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:40:747 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:40:979 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:41:083 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:41:211 None
Extracting MeshContent VFX_Ring_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:24:41:325 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:41:424 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:41:654 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:41:758 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:41:982 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:42:283 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:42:607 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:42:853 None
Extracting MeshContent VFX_SpawnHemiGeoSphere

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:24:43:022 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:43:022 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:43:022 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:43:022 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:43:723 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:43:902 None
Extracting MeshContent FX_Quad

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:24:43:902 None
Extracting MeshContent VFX_cloudNuclear

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:24:43:902 None
Extracting MeshContent FX_NuclearMeshBot_01

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:24:43:903 None
Extracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:24:43:903 None
Extracting MeshContent VFX_Ring_004

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:24:44:044 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:44:310 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:44:382 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:44:445 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:44:510 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:44:574 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:44:637 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:44:709 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:44:774 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:44:838 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:44:905 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:44:973 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:45:045 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:45:045 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:45:045 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:45:045 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:45:150 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:45:222 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:45:286 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:48:865 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:48:866 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:48:866 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:48:866 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:49:087 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:49:340 None
Extracting MeshContent VFX_Ring_005

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:24:49:439 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:49:808 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:50:333 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:50:655 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:50:844 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:50:884 None
Extracting MeshContent FX_Border_02

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:24:50:885 None
Extracting MeshContent VFX_Ring_001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:24:50:885 None
Extracting MeshContent FX_Border

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:24:50:905 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

10:24:50:905 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:50:905 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:50:905 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:24:56:572 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #6040 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:10:959 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #6542 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:13:646 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6829 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:14:389 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #7094 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:14:537 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5498 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:14:548 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MongolEmpire #6659 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:14:563 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #6494 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:14:573 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_European #5513 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:14:582 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #4954 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:15:645 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6126 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:15:705 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6568 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:17:404 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #5000 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:17:418 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #7001 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:17:434 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #5700 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:17:444 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #6208 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:19:821 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6199 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:19:831 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #7199 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:19:840 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #7241 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:19:855 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #7052 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:19:869 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MedievalEngland #6107 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:19:904 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #6938 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:19:918 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #7068 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:20:021 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #6556 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:20:031 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6956 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:20:040 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #6635 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:22:093 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #6913 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:23:745 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #7238 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:25:419 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #6087 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:25:429 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #6824 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:25:439 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #4695 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:25:448 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #7061 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

10:25:25:472 None
Amplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 207510 ms

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

10:25:25:475 UI Steam
[UI] Start calling OnPresentationStarted on in-game windows.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
    Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:25:25:556 None
Presentation has been started.

    Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

10:25:25:601 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

10:25:25:601 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.InGameView+d__4:MoveNext()

10:27:22:366 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

10:27:22:367 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

10:27:22:367 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

10:27:38:583 None
Technology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:27:38:806 None
Technology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:27:39:388 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:389 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:390 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:390 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:391 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:392 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:393 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:394 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:395 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:396 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:397 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:398 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:399 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:400 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:401 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:402 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:403 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:404 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:405 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:406 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:407 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

10:27:39:503 UI Steam
[UI] Finished calling OnPresentationStarted on in-game windows in 2,1 seconds.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:27:39:663 None
AI Synchronization took 31,0597ms at frame 14 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

10:27:40:617 None
Can't find entity 7068 of ongoing task. Fails the task 1579.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:27:41:207 None
The AI decision process took 1,5 seconds to be executed (1,0 seconds of AI processing and 0,6 seconds waiting for async requests)

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

10:27:42:401 None
AI Synchronization took 29,155ms at frame 94 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

10:27:42:795 None
AI Synchronization took 31,6581ms at frame 110 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

10:27:43:736 UI Steam
Index was outside the bounds of the array.

    Amplitude.UI.UIAtomContainer`1[[Amplitude.UI.UIPrimitiveGlyphData, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAtomContainer`1[[Amplitude.UI.UIPrimitiveGlyphData, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Text.ProcessedText:AddGlyphToCache(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Text.ProcessedText:RebuildGlyphsCache(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UILabel:Render(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()

10:37:47:825 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:37:47:848 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:38:59:398 None
The Wwise sound engine has been released.

    Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.MonoParameterInfo)

10:38:59:462 None
Shutting down the sandbox thread...

    Amplitude.Mercury.Game.GameManager:OnApplicationQuit()

10:38:59:464 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

10:38:59:481 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_AffinityAbilityUsed', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_AffinityAbilityUsed' try to unbind method 'SimulationEventRaised_AffinityAbilityUsed' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_AffinityAbilityUsed, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_AffinityAbilityUsed, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_AffinityAbilityUsed:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:482 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_BattleEnd' try to unbind method 'SimulationEventRaised_BattleTerminated' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleTerminated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_BattleEnd:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:482 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_BattleEnd' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_BattleEnd:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:483 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_BattleStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_BattleStart' try to unbind method 'SimulationEventRaised_BattleStart' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_BattleStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_BattleStart:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:483 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_BattleStart' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_BattleStart:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:483 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CivicChoiceChanged', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_CivicChoice' try to unbind method 'SimulationEventRaised_CivicChoiceChanged' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_CivicChoiceChanged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_CivicChoiceChanged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_CivicChoice:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:483 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CivicStatusChanged', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_CivicUnlock' try to unbind method 'SimulationEventRaised_CivicStatusChanged' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_CivicStatusChanged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_CivicStatusChanged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_CivicUnlock:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:484 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn' try to unbind method 'SimulationEventRaised_TurnEnd' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:484 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:484 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_AirStrikeStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn' try to unbind method 'SimulationEventRaised' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_AirStrikeStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_AirStrikeStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:484 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArtilleryStrikeStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn' try to unbind method 'SimulationEventRaised' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_ArtilleryStrikeStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_ArtilleryStrikeStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:484 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_DistrictDamaged', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn' try to unbind method 'SimulationEventRaised' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_DistrictDamaged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_DistrictDamaged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_EmpireEndTurn:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:484 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EraTransition' try to unbind method 'SimulationEventRaised_EraChanged' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_EraChanged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_EraChanged, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_EraTransition:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:518 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraUnlock', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_EraUnlock' try to unbind method 'SimulationEventRaised_EraUnlock' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_EraUnlock, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_EraUnlock, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_EraUnlock:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:518 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_GameSessionCreated' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_GameSessionCreated:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:518 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_GrievanceCreated', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_GrievanceCreated' try to unbind method 'SimulationEventRaised_GrievanceCreated' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_GrievanceCreated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_GrievanceCreated, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_GrievanceCreated:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:519 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_NarrativeEventChoice', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_NarrativeEventChoice' try to unbind method 'SimulationEventRaised_NarrativeEventChoice' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_NarrativeEventChoice, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_NarrativeEventChoice, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_NarrativeEventChoice:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:519 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_ReligionEndTurn' try to unbind method 'SimulationEventRaised_TurnEnd' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_ReligionEndTurn:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:519 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ReligionTenetChosen', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_ReligionNewTenet' try to unbind method 'SimulationEventRaised_ReligionTenetChosen' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_ReligionTenetChosen, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_ReligionTenetChosen, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_ReligionNewTenet:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:519 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_SettlementEndTurn' try to unbind method 'SimulationEventRaised_TurnEnd' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_SettlementEndTurn:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:520 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_StartTwitchExtension' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_StartTwitchExtension:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:520 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SurrenderSigning', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_WarEnded' try to unbind method 'SimulationEventRaised_SurrenderSigning' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SurrenderSigning, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SurrenderSigning, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_WarEnded:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:520 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_WarStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_WarStarted' try to unbind method 'SimulationEventRaised_WarStarted' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_WarStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_WarStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_WarStarted:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:520 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_WorldEndTurn' try to unbind method 'SimulationEventRaised_TurnEnd' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_TurnEnd, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_WorldEndTurn:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:521 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted', client 'Amplitude.Mercury.Analytics.AnalyticsEvent_WorldGenerated' try to unbind method 'SimulationEventRaised_SandboxStarted' outside of sandbox while sandbox has started.

    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_SandboxStarted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveOutGameAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Analytics.AnalyticsEvent_WorldGenerated:Release()
    Amplitude.Mercury.Application:StopAnalytics()
    Amplitude.Mercury.Application:OnApplicationQuit()

10:38:59:522 None
The application was forced to quit; running shutdown sequence...

    Amplitude.Framework.Application:OnApplicationQuit()

10:38:59:524 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

10:38:59:533 None
AsyncOperation.RunCoroutineUntilIsFinished has been switched to 'True'.

    Amplitude.Framework.Behaviour+AsyncOperation:set_RunCoroutineUntilIsFinished(System.Reflection.MonoParameterInfo)

10:38:59:542 None
Shutting down...

    Amplitude.Framework.Application+d__101:MoveNext()

10:38:59:552 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

10:38:59:554 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

10:38:59:558 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

10:38:59:560 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

10:38:59:561 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

10:38:59:564 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

10:38:59:567 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

10:38:59:569 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

10:38:59:571 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

10:38:59:669 None
AIController shutdown...

    Amplitude.Mercury.AI.AIController+d__104:MoveNext()

10:38:59:713 None
AIController shutdown terminated.

    Amplitude.Mercury.AI.AIController+d__104:MoveNext()

10:38:59:763 None
The audio manager is being released...

    Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()

10:38:59:764 None
Releasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

10:38:59:774 None
Wwise: Fail to unload bank Music (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank MainBank (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Dialog (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank UnitVoices (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Biomes (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Cities (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank POIs (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank TerrainTypes (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Animals (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Infantry (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Vehicles (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank GUI (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Cruel_F (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Cruel_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Explosive_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Inspirational_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Passionate_F (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Passionate_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Thoughtful_F (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Thoughtful_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Narrator (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Explosive_F (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Inspirational_F (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank BurkeBlack_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Lewis_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Lomadiah_F (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Quill_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank SpiffingBrit_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Zerator_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Vengeful_F (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Vengeful_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank BRKsEDU_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank GamerZakh_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank JdG_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Marbozir_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:774 None
Wwise: Fail to unload bank Shurjoka_F (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:775 None
Wwise: Fail to unload bank Ancestor_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:775 None
Wwise: Fail to unload bank Boudicca_F (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:775 None
Wwise: Fail to unload bank EdgarAllanPoe_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:775 None
Wwise: Fail to unload bank Lucy_F (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:775 None
Wwise: Fail to unload bank VictorHugo_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:775 None
Wwise: Fail to unload bank Frankie_F (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:775 None
Wwise: Fail to unload bank HandOfBlood_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:775 None
Wwise: Fail to unload bank CohhCarnage_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:775 None
Wwise: Fail to unload bank TianChi_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:775 None
Wwise: Fail to unload bank AlexeyKhaletski_M (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:775 None
Wwise: Fail to unload bank TwoDKiri_F (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:775 None
Wwise: Fail to unload bank SadDummy_F (AK_Fail)

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

10:38:59:775 None
Releasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

10:38:59:775 None
Releasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

10:38:59:776 None
Releasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

10:38:59:776 None
Releasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

10:38:59:776 None
Releasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

10:38:59:801 None
Releasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

10:38:59:802 None
Releasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

10:38:59:803 None
Releasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

10:38:59:803 None
Releasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

10:38:59:803 None
Releasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

10:38:59:804 None
The audio manager has been released.

    Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()

10:38:59:863 UI Steam
Object reference not set to an instance of an object

    Amplitude.Mercury.UI.AffinityActionDepositInvestmentPinSubset:OnPresentationShuttingDown()
    Amplitude.Mercury.UI.AffinityActionDepositInvestmentPinSubset:OnPresentationShuttingDown()
    Amplitude.Mercury.UI.PinsWindow:OnPresentationShuttingDown()
    Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationShuttingDown()
    Amplitude.Mercury.UI.Windows.WindowsManager:PreUnload()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
    Amplitude.Mercury.UI.UIManager:UnloadUI()
    Amplitude.Mercury.UI.UIManager+d__148:MoveNext()

10:38:59:889 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

10:38:59:904 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

10:38:59:943 None
Storage thread stopped.

    Amplitude.Framework.Storage.StorageThread:StopThread()

10:39:00:071 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

10:39:00:080 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient:Disconnect()

10:39:00:080 None
Disconnected.

    Amplitude.Mercury.Game.GameClient:Disconnect()

10:39:00:081 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer:Disconnect()

10:39:00:086 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:39:00:086 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer:Disconnect()

10:39:00:338 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

10:39:01:303 None
Shutdown complete.

    Amplitude.Framework.Application+d__101:MoveNext()